An International Networking Event for the Global Immersive Community
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This Immersive Globe: The Series

presented by Epic Immersive & Illuthion

This Immersive Globe is returning! Now, catch This Immersive Globe: The Series, starting this March 14th and 21st and then settling into a new rhythm in April: every 2nd and 4th Sunday of every month, always at 12pm Pacific Time, so that everyone from San Francisco to New York to London to Paris and beyond can participate.

Each week, you’ll hear from three all-star creators from the immersive industry around the globe. And, before and after the talks, make sure to pop in for networking as we host a digital mixer where you can meet new collaborators, friends, and fans from across the world.

Guests can subscribe for $14/month. We’re charging this in order to pay for the technology. Our hope is that, with enough subscribers, we can create a sustainable micro-grant program for immersive artists from underrepresented backgrounds. For example, thanks to our August 2020 run of This Immersive Globe, we were able to support 13 incredible artists, chosen by an international panel of female-identifying immersive artists of color. Off the bat, we are committing to giving away $500 in micro-grants as part of March’s launch — stay tuned for details on how to apply!

Plus, you’ll get access to all of our past videos, which have included luminaries from groups like Punchdrunk, Mycotoo, Baobab Studios, Delusion, and AREA15.

So we hope you’ll join us and become a subscriber to This Immersive Globe: The Series!

NOTE: The 1-Month Pass ($24.50) gets you into the next 30 days worth of activities, usually 2 episodes. The subscription (< $14/month) gets you into everything until you cancel your subscription. You can cancel any time, so of course we recommend the subscription!

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Scarecrow, an XR experience from South Korea's Sngmoo Lee.

Los Angeles' Delusion, created by Jon Braver.

Oklahoma City's Factora Obscura

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This Immersive Globe: The Series, Episode Three

11 April 2021

Stephanie Riggs

A former Disney Imagineer and Refinery29/Vice Media Experiential Creative Director, Stephanie Riggs has been bridging storytelling and immersive technology for over two decades through ground-breaking projects across theatre, theme park, film, experiential and XR. Her collaborations with international corporations (Facebook, Google, Netflix, Amazon), start-ups (InceptionVR, JauntVR,, non-profits (IndieFlixFilms, The Nantucket Project), and academia (Yale Blended Reality Lab, NYU Future Reality Lab, CMU Entertainment Technology Center) have pushed the boundaries of technology and story. In 2015, she was invited to film President Barack Obama’s historic speech in Nairobi, Kenya in 360, making him the first US President recorded in virtual reality. explores learnings from these experiences in her acclaimed book, “The End of Storytelling”, and presents a powerful new paradigm for narratives in immersive technology. Passionate about inspiring diverse, interdisciplinary teams, Stephanie frequently mentors and speaks around the world (TedX, SXSW, SIGGRAPH). She is a founding board member of 5th Wall Forum and the World Experience Organization. A Phi Beta Kappa graduate of Carnegie Mellon University’s School of Drama (Directing) and School of Computer Science (Human-Computer Interaction), she is the director of the New York Times Critics Pick documentary “The Standbys” about Broadway understudies and standbys and produced the cult classic film “Banshee Chapter” with Zachary Quinto (“Star Trek”, “The Boys in the Band” [Broadway], “The Glass Menagerie”[Broadway]), which was also the first feature film released in VR (Oculus DK2).

Simón Hanukai

Artistic Director, Kaimera Productions

Simón Adinia Hanukai is a theater maker, director, educator, and the Artistic Director of Kaimera Productions. Originally from Baku, Azerbaijan, he splits his time between NYC and Paris. Other artistic leadership roles include Co-Artistic Director of Destiny Arts Center, Adjunct Professor at CUNY & Sciences Po (Paris), and HowlRound World Theatre Map Ambassador. Simón has created work and taught throughout the U.S., Middle East, Europe and India. He holds an MA in Education from the University of San Francisco’s Center for Teaching Excellence and Social Justice, and an MFA in Directing from Columbia University. More info at

Nate Koch


Nate Koch is a Lortel-award winning (Sweeney Todd, 2017) and Drama Desk-award winning (Queen of the Night, 2015) immersive theater creative, producer, executive producer, and consultant for site-specific/immersive works, theatrical productions, and hospitality projects. Select current/recent projects include: producer of David Byrne’s THEATER OF THE MIND (upcoming, 2021); producer of Hebru Brantley’s NEVERMORE PARK, a 6,000 square foot ticketed immersive art installation in Chicago (present, 2019); executive producer of the award-winning, Tooting Arts Club immersive production of SWEENEY TODD (Barrow Street Theatre, 2017-2018); producer of massive immersive show/circus/feast QUEEN OF THE NIGHT (New York City’s Paramount Hotel/Diamond Horseshoe, 2013-2015); creative producer for Google’s 2016 I/O Conference (Mountain View C.A., 2016); EVP, creative development and business affairs for SUPERFLY (2015); associate producer for development of SLEEP NO MORE (2009-2010).

This Immersive Globe: The Series, Episode Four

25 April 2021

Sheila Gaskins

Sheila Gaskins is a teaching artist, activist, playwright, facilitator, stand-up comic, and healer. Sheila teaches in the Community Arts Program at MICA. She is a drama teacher at the Forbush School in Glyndon, where her special needs students performed 5 of her original stage productions. She is an experienced facilitator in the civic dialogue of the art of theater of the oppressed. She is the playwright and director of "The Last House Standing," which premiered at the Arena Playhouse. Among other performance pieces, she has created "Surprise," a birthday party for Trayvon Martin at the Transmodern Festival, and "Hired: Knot!" at the EMP Collective. Credits include, HBO's "The Wire," "BET Comicview," and "The Salon." Gaskins was recognized for her art activism in the Baltimore Sun's "10 People Who Make Baltimore Better (2018)." She is one of the co-founders of "Artpartheid: Bridging the Gap of Disparities in the Baltimore Art Scene."

Swamp Motel

Founded by multi-award-winning theatre and experience makers, Swamp Motel creates entertainment that blurs boundaries between theatre, film and gaming. By giving audiences a pivotal role within story-worlds, Swamp Motel’s innovative productions are always live, social and thrilling whether experiencing them from your sofa, your desk or in an unexpected venue. Their online experiences combine the artistry of immersive theatre with the thrill of an escape room, made for the internet. Their theatrical events allow audiences to experience new and existing stories in the most unexpected ways, made for live.

Leila Amirsadeghi

Leila has over 20 years in Entertainment, Technology & Event Production developing digital products across mobile, web, OTT, AR & VR, while launching award-winning marketing campaigns for brands and startups. Her experience includes working with Microsoft, Enklu, Two Bit Circus, Disney, AREA15, Cleanbox Technology, Warner Bros, LBX Immersive, Meow Wolf and Universal Studios. Leila has produced large-scale real and virtual events and festivals, including BRCvr, launched several location-based experiences and was co-creator/producer of the Unreal Garden, the world's first mixed reality location-based experience. Leila’s career in immersive started in 2007 with a project for Adobe MAX using projectors and Wii remotes, followed by her first AR project for Playmates toys in 2008. Leila is co-author of the book “A Handbook of Research on the Global Impacts & Roles of Immersive Media”, founder of XR consultancy MESH, a member of Spatial Activations, and advisor to Collimation. Most recently Leila joined the Microsoft Mixed Reality team as Senior Program Manager for AltspaceVR.

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This Immersive Globe: The Series

presented by Epic Immersive & Illuthion

Epic Immersive is an immersive design studio specializing in live experiences. Think 14-acre fictional cities and underground wonderlands.

At Epic’s imaginative immersive theatre experiences, guests have plunged through slides in fireplaces into underground wonderlands, crawled through Dante Alighieri’s vaults, descended into replica London Underground stations, launched into mixed reality experiences from inside of Victorian mansions, and joined masquerades from revolutionary France on the docks of San Francisco.

Companies like Apple, Google, and Facebook have commissioned Epic Immersive experiences.

Epic's projects have been seen in the United States, Europe, and Asia. Epic's team members regularly speak at conferences across the world about immersive design.

Epic Immersive cofounded the world's preeminent conference for the immersive industry, which has featured leading voices from Walt Disney International, Punchdrunk International's Sleep No More, Oculus, Meow Wolf, and more.

Epic has crafted experiences with ballet folklorico dancers, taiko drummers, hip-hop performers, and more. We've designed neighborhood-scale civic festivals and developed stories with internment camp survivors.

ILLUTHION is a pioneer solution provider of immersive experience and immersive industry in China. ILLUTHION is the co-founder of China Immersive Industry Alliance, co-founder of the FIC which is an international immersive experience development platform, initiator and deputy director of China Association of Amusement Parks and Attractions' Immersive Entertainment Committee, member of the National Alliance of Culture, Science and Technology Innovation Services' Immersive Experience Committee, immersive industry researcher of Institute of Culture and Tourism. ILLUTHION is one of Top 30 Most Valuable Enterprises in China Immersive Industry.

ILLUTHION's Industry BU is committed to promoting the development and crossover of Immersive Industry. ILLUTHION provides unique immersive industry solutions including hosting immersive industry summits, events, activities, operating immersive industry park, immersive academy, immersive industry study tour, customizing immersive experience development training and consulting for local governments, cultural tourism enterprises and real estate companies. ILLUTHION developed Future Entertainment which is a global immersive industry database, wrote and published China's Immersive Industry Development White Paper (2018 and 2020 editions) which is the first immersive industry report in China, co-hosted This Immersive Globe which the first global immersive industry online event, co- hosted China's First Immersive Industry Development Forum, hosted China's Immersive Project Investment and Operation Forum, hosted Immersive Entertainment Crossover Empowerment Forum and runs five immersive industry study tours around the world.

ILLUTHION's Development BU is dedicated to creating immersive landmark in China. ILLUTIHON defines the concept and standard of Immersive World and proposes immersive design methodology and development framework. ILLUTIHON provides one-stop solution from consulting, feasibility analysis, concept design, project development to project operations. Immersive World system is oriented to the future cultural, commercial and tourism landmarks. The immersive experience is no longer in a single format, but a systematically total immersive space, covered by over 258 immersive formats. ILLUTHION designed many Immersive World projects such as Scifi Time City, Last Eden, The Great Voyage, Babao Wonderland and etc. Meanwhile, ILLUTHION developed over 55 innovative immersive experiences such as immersive adventure house Into The Mist, live-action role-playing experience Revolution, interactive theater Flying Jurassic, the live-action FPV game Pac-Man, immersive complex World of Flowers, immersive therapy Dream of Dragonfly and many other immersive experiences.

Creating a benchmark immersive industry ecosystem is our vision. In 2021, ILLUTHION is developing the international immersive industry cluster in Shanghai. The core of the ILLUTHION's cluster is Immersive Complex which is supported by the Immersive Industry Research Institute, Immersive Academy, International Immersive Industry Communication Center and Immersion Experience Cultivation Platform. ILLUTHION will continue integrating global talents and resources, applying Immersive World standard in different spaces and exploring new business model with the features of deep immersion, high capability, high cost performance and financial sustainability for immersive industry.